AnimationHumanStream.SolveIK

声明

public void SolveIK();

描述

执行 IK 求解器。

人形 IK 求解器使用当前在 AnimationHumanStream 中设置的 IK 目标位置、旋转和权重执行。

using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Animations;

public struct IKJob : IAnimationJob { public TransformSceneHandle effector; public PropertySceneHandle positionWeight; public PropertySceneHandle rotationWeight;

public void ProcessRootMotion(AnimationStream stream) {}

public void ProcessAnimation(AnimationStream stream) { AnimationHumanStream humanStream = stream.AsHuman(); if (effector.IsValid(stream) && positionWeight.IsValid(stream) && rotationWeight.IsValid(stream)) { humanStream.SetGoalPosition(AvatarIKGoal.LeftFoot, effector.GetPosition(stream)); humanStream.SetGoalRotation(AvatarIKGoal.LeftFoot, effector.GetRotation(stream)); humanStream.SetGoalWeightPosition(AvatarIKGoal.LeftFoot, positionWeight.GetFloat(stream)); humanStream.SetGoalWeightRotation(AvatarIKGoal.LeftFoot, rotationWeight.GetFloat(stream)); }

humanStream.SolveIK(); } }

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