正在导入的资产的路径名。
using UnityEngine; using UnityEditor;
// Automatically sets Textures settings upon first import and prints the // path from where is being imported
class CustomImportSettings : AssetPostprocessor { void OnPreprocessTexture() { Debug.Log("Importing texture to: " + assetPath); TextureImporter importer = (TextureImporter)assetImporter; importer.textureFormat = TextureImporterFormat.ARGB32; importer.isReadable = true; importer.mipmapEnabled = false; } }