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  • C#

AssetPostprocessor.OnPreprocessAudio()

描述

将此函数添加到子类中,以便在导入音频剪辑之前获得通知。

这使您可以通过代码控制导入设置。

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

public class MyAudioPostprocessor : AssetPostprocessor { void OnPreprocessAudio() { if (assetPath.Contains("mono")) { AudioImporter audioImporter = (AudioImporter)assetImporter; audioImporter.forceToMono = true; } } }

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