指定此 Collider 的接触点是否可修改。
所有与具有此标志设置的 Collider 配对的碰撞体都将通过 Physics.ContactModifyEvent 对脚本可用。
请注意,只有在相应的刚体处于唤醒状态时,才会将碰撞对通知给脚本。一旦它们进入休眠状态,此类碰撞对将不再有任何通知。
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