使用 ReflectionProbe 的当前状态更新剔除系统。如果您实施了自己的运行时反射系统,这将确保 Unity 在渲染期间正确剔除 ReflectionProbe。
默认情况下,Unity 会在内置的 Scriptable Runtime Reflection System 的一部分中自动剔除 ReflectionProbes。但是,如果您实施了自己的反射系统,则需要在 ScriptableRuntimeReflectionSystem.TickRealtimeProbes 的实施中调用此函数。每帧调用此方法,并在渲染开始之前调用,以确保 Unity 在渲染期间正确剔除 ReflectionProbes。
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