启用或禁用空间化。
自定义空间化效果通过结合双耳头部相关传递函数 (HRTF) 来提高声音传播的真实感,从而使听众能够更好地通过头部过滤和耳朵之间的微小延迟来感知声音的方向性。Unity 通过原生音频插件系统支持自定义空间化效果作为可选插件,并且如果存在此类插件,则将在对应于此属性的 AudioSource 上显示一个“空间化”复选框。如果不存在插件(并且未在项目音频设置中选择),则尝试将此属性设置为 true 将会失败并显示警告。
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