bakeInput | 要使用的烘焙输入。 |
progress | 进度跟踪器。 |
context | 设备上下文。 |
world | 用于填充烘焙输入内容的世界。 |
bool 如果成功填充世界,则返回 True。
使用烘焙输入填充给定世界。
此方法生成由积分器使用的世界空间数据结构。例如,加速结构、查找表,以及可以由积分器共享的其他数据结构。相关内容:IWorld。
How to populate a world from a bake input.
// 提取烘焙输入。 bool result = UnityEngine.LightTransport.InputExtraction.ExtractFromScene(out var input); Assert.IsTrue(result);
// 创建上下文和世界。 var context = new RadeonRaysContext(); Assert.NotNull(context);
var contextInitialized = context.Initialize(); Assert.AreEqual(true, contextInitialized); var world = new RadeonRaysWorld();
// 填充集成世界。 using var progress = new BakeProgressState(); var worldResult = UnityEngine.LightTransport.InputExtraction.PopulateWorld(input, progress, context, world); Assert.IsTrue(worldResult);
Context.Dispose();
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