您的应用程序可直接支持的通用 Windows 平台设备系列的选项。
设备系列标识一类设备中的 API、系统特性和行为。它还确定用户可以从 Microsoft Store 安装您的应用程序的设备系列。默认情况下,您的应用程序的目标设备系列为通用设备系列。为此,Microsoft Visual Studio 将 Windows.Universal 设置为 TargetDeviceFamily。
有关更多信息,请参阅 Microsoft 的设备系列概述。
重要事项:Unity 在首次为通用 Windows 平台生成时将目标系列写入包清单。生成到现有的通用 Windows 平台生成文件夹不会更新包清单,并且不会应用任何更改。
Desktop | 针对包括台式机、笔记本电脑和平板电脑设备的设备系列。 |
Mobile | 针对包括智能手机设备的设备系列。 |
Xbox | 针对包括 Xbox 主机的设备系列。 |
Holographic | 针对包括 HoloLens 设备的设备系列。 |
Team | 针对包括 Surface Hub 的设备系列。 |
IoT | 针对包括物联网 (IoT) 设备的设备系列。 |
IoTHeadless | 针对包括没有 UI 的物联网 (IoT) 设备的设备系列。 |
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