一个表示给定构建目标和 图形层级 的图形设置的结构。
注意: 图形层级和层级设置仅在内置渲染管线中受支持。
您可以在 Unity 编辑器中的 图形设置 窗口中配置这些设置。
其他资源: 图形层级,GraphicsTier,Graphics.activeTier,EditorGraphicsSettings.GetTierSettings,EditorGraphicsSettings.SetTierSettings。
cascadedShadowMaps | 是否使用级联阴影贴图。 |
detailNormalMap | 是否对分配的细节法线贴图进行采样。 |
enableLPPV | 是否使用光探针代理体积。 |
hdr | 是否启用高动态范围 (HDR) 渲染。 |
hdrMode | HDR 缓冲区使用的格式。 |
prefer32BitShadowMaps | Unity 是否应尝试使用 32 位阴影贴图(如果可能)。 |
realtimeGICPUUsage | 要使用的 RealtimeGICPUUsage。 |
reflectionProbeBlending | 是否启用反射探针混合。 |
reflectionProbeBoxProjection | 是否使用反射探针盒投影。 |
renderingPath | 要使用的渲染路径。 |
semitransparentShadows | 是否启用半透明阴影。 |
standardShaderQuality | 标准着色器质量。 |
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