gpuTimeLastFrameCompositor | 输出 GPU 在最后一帧用于合成的时间。 |
bool 如果最后一帧中 GPU 的时间可用,则返回 true。若该时间不可用,则返回 false。
检索 GPU 在最后一帧执行合成渲染程序花费的时间量,如 XR 插件报告的那样。以秒为单位进行测量。
您可以使用此方法从 SDK 获取更多准确的时间信息,包括在特定于 SDK 的图层中 GPU 花费的时间信息。
统计信息仅适用于支持此方法的 SDK,并且可能因硬件、SDK 和帧而异。在使用输出参数中的统计信息值之前,您应始终检查此方法的返回值。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.