提供用于处理 Android 资源包的方法。
此类中的方法要么是 Google PlayCore 插件中 java API 的直接包装器,要么依赖于 PlayCore API 返回的值。因此,要使用它,gradle 项目必须包含“com.google.android.play:core”依赖项。如果您的项目包含自定义资源包或在 Player Settings 中启用 Split Application Binary,Unity 会自动将此依赖项添加到 unityLibrary 子模块的 build.gradle 文件。如果缺少 PlayCore 插件,调用任何包装器都会引发 InvalidOperationException 异常。请注意,PlayCore API 仅适用于快速跟进和按需交付类型的资源包,因此此类中的方法具有相同的限制。
coreUnityAssetPacksDownloaded | 检查所有核心 Unity 资源包是否已下载。 |
CancelAssetPackDownload | 取消 Android 资源包下载。 |
DownloadAssetPackAsync | 下载 Android 资源包。 |
GetAssetPackPath | 获取设备存储 Android 资源包资产的位置的完整路径。 |
GetAssetPackStateAsync | 查询 Android 资源包的状态。 |
GetCoreUnityAssetPackNames | 获取为该应用程序构建的每个使用快速跟进或按需交付类型的核心 Unity 资源包的名称。 |
RemoveAssetPack | 删除 Android 资源包。 |
RequestToUseMobileDataAsync | 请求使用移动数据下载 Android 资源包。 |
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