另一个包围盒是否与该包围盒相交?
检查包围盒是否与另一个包围盒接触。如果 bounds 之间存在相交,则此方法将返回一个设置为 true 的布尔值。如果至少存在一个点同时包含在两个 bounds 中,则这两个 bounds 相交。
//Attach this script to an empty GameObject. Create 2 more GameObjects and attach a Collider component on each. Choose these as the "My Object" and "New Object" in the Inspector. //This script allows you to move your main GameObject left to right. If it intersects with the other, it outputs the message to the Console.
using UnityEngine;
public class BoundsIntersectExample : MonoBehaviour { public GameObject m_MyObject, m_NewObject; Collider m_Collider, m_Collider2;
void Start() { //Check that the first GameObject exists in the Inspector and fetch the Collider if (m_MyObject != null) m_Collider = m_MyObject.GetComponent<Collider>();
//Check that the second GameObject exists in the Inspector and fetch the Collider if (m_NewObject != null) m_Collider2 = m_NewObject.GetComponent<Collider>(); }
void Update() { //If the first GameObject's Bounds enters the second GameObject's Bounds, output the message if (m_Collider.bounds.Intersects(m_Collider2.bounds)) { Debug.Log("Bounds intersecting"); } } }