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PlayerSettings.gpuSkinning

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public static bool gpuSkinning;

描述

将来会被弃用。请改用 PlayerSettings.meshDeformation

如果您更改 gpuSkinning 的值,Unity 会以以下方式设置 PlayerSettings.meshDeformation

  • 如果您将 gpuSkinning 设置为 false,Unity 会将 PlayerSettings.meshDeformation 设置为 MeshDeformation.CPU
  • 如果您将 gpuSkinning 设置为 true,Unity 会将 PlayerSettings.meshDeformation 设置为 MeshDeformation.GPUBatched

请参阅 PlayerSettings.meshDeformation


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