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RaycastHit.rigidbody

public Rigidbody rigidbody;

说明

被击中的碰撞器的Rigidbody。如果碰撞器没有附加到 Rigidbody 则为 null

using UnityEngine;

public class Example : MonoBehaviour { // Apply a force to a clicked rigidbody object.

// The force applied to an object when hit. float hitForce;

void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

if (Physics.Raycast(ray, out hit)) { if (hit.rigidbody != null) { hit.rigidbody.AddForce(ray.direction * hitForce); } } } } }

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