IntPtr 指向底层图形 API 深度缓冲区资源的指针。
检索指向深度缓冲区资源的原生(底层图形 API)指针。
使用此函数检索与 RenderTexture 的深度缓冲区部分相对应的指针/句柄,如原生图形 API 级别表示的那样。这可用于启用来自原生代码插件的深度缓冲区操作。
使用Texture.GetNativeTexturePtr 获取指向渲染纹理的颜色缓冲区的原生指针,并使用此函数获取深度缓冲区部分。对于深度和阴影贴图渲染纹理格式,这两个函数返回相同的资源。如果在项目的质量设置中启用了抗锯齿,这两个函数也会返回相同的资源。
请注意,在使用多线程渲染时调用此函数将与渲染线程同步(一项缓慢操作),因此最佳实践是在初始化时仅设置所需的纹理指针。
其他资源:Texture.GetNativeTexturePtr,原生代码插件。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.