包含用作 OnPerformCulling 调用的结果进行渲染的过程间接绘制命令的数组。
它可以包含尽可能多的过程间接命令,每个命令都可以渲染多个实例。剔除回调必须使用 UnsafeUtility.Malloc 和 Allocator.TempJob 参数为此分配内存。在绘制完毕绘制命令后,Unity 会释放此内存。
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