renderRequests | 要执行的 RenderRequests 列表。 |
执行使用 Camera.SubmitRenderRequests 提交的 RenderRequests
。
当用户调用 Camera.SubmitRenderRequests 时,Unity 会调用此方法。
如果活动的 RenderPipeline
实现此方法,Unity 会使用请求的数据更新分配给每个 RenderRequest 的 results
属性的 RenderTexture。
如果活动的 RenderPipeline
未实现此方法,Unity 不会执行任何操作;它执行一个无操作,并且每个 RenderRequests 保持在相同状态。
如果您正在创建自定义 Scriptable Render Pipeline,则必须确保按照描述实现此方法,或不实现此方法。
其他资源:RenderPipeline.SupportsRenderRequest、RenderPipeline.SubmitRenderRequest。
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