在加载播放器中的场景时使用。
使用 LoadSceneMode 选择在使用 SceneManager.LoadScene 时加载哪种类型的场景。可用的模式包括 Single 和 Additive。
Single 模式加载标准的 Unity 场景,该场景随后会单独出现在层级窗口中。Additive 模式加载一个场景,该场景会在另一个场景处于活动状态时出现在层级窗口中。
using UnityEngine; using UnityEngine.SceneManagement;
public class Example : MonoBehaviour { void OnGUI() { //This displays a Button on the screen at position (20,30), width 150 and height 50. The button’s text reads the last parameter. Press this for the SceneManager to load the Scene. if (GUI.Button(new Rect(20, 30, 150, 30), "Other Scene Single")) { //The SceneManager loads your new Scene as a single Scene (not overlapping). This is Single mode. SceneManager.LoadScene("YourScene", LoadSceneMode.Single); }
//Whereas pressing this Button loads the Additive Scene. if (GUI.Button(new Rect(20, 60, 150, 30), "Other Scene Additive")) { //SceneManager loads your new Scene as an extra Scene (overlapping the other). This is Additive mode. SceneManager.LoadScene("YourScene", LoadSceneMode.Additive); } } }