index | 要获取的场景的索引。索引必须大于或等于 0 且小于 SceneManager.sceneCount。 |
Scene对 SceneManager 载入的场景列表中指定索引处场景的引用。
从 SceneManager 已载入场景的列表中获取 index 处的场景。
using System.Text; using UnityEditor; using UnityEngine.SceneManagement;
public class Example { // adds a menu item which gives a brief summary of currently open Scenes [MenuItem("SceneExample/Scene Summary")] public static void ListSceneNames() { StringBuilder sb;
if (SceneManager.sceneCount > 0) { sb = new StringBuilder(); for (int n = 0; n < SceneManager.sceneCount; ++n) { Scene scene = SceneManager.GetSceneAt(n); sb.Append(scene.name); sb.Append(scene.isLoaded ? " (Loaded, " : " (Not Loaded, "); sb.Append(scene.isDirty ? "Dirty, " : "Clean, "); sb.Append(scene.buildIndex >= 0 ? " in build)\n" : " NOT in build)\n"); } } else { sb = new StringBuilder("No open Scenes."); } EditorUtility.DisplayDialog("Scene Summary", sb.ToString(), "OK"); } }