返回键盘输入字段显示的文本。
随时可以访问此值,即使用户尚未完成输入过程。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public string inputText = "text"; private TouchScreenKeyboard keyboard; // Updates button's text while user is typing void OnGUI() { if (GUI.Button(new Rect(0, 10, 200, 32), inputText)) keyboard = TouchScreenKeyboard.Open(inputText);
if (keyboard != null) inputText = keyboard.text; } }