返回顺时针角度(以度为单位),可用于旋转多边形,以便以正确的方向显示相机内容。
在创建 WebCamTexture 之前调用 Application.RequestUserAuthorization。
// Starts a camera and assigns the texture to the current renderer. // Updates polygon's orientation according to camera's given angle. using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public WebCamTexture webcamTexture; public Quaternion baseRotation; void Start() { webcamTexture = new WebCamTexture(); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = webcamTexture; baseRotation = transform.rotation; webcamTexture.Play(); }
void Update() { transform.rotation = baseRotation * Quaternion.AngleAxis(webcamTexture.videoRotationAngle, Vector3.up); } }