表示 Xcode 方案(xcscheme 文件)。
#if UNITY_IOS string schemePath = pathToBuiltProject + "/Unity-iPhone.xcodeproj/xcshareddata/xcschemes/Unity-iPhone.xcscheme";
var xcscheme = new XcScheme(); xcscheme.ReadFromFile(schemePath);
xcscheme.SetMetalValidationOnRun(XcScheme.MetalValidation.Extended); xcscheme.SetFrameCaptureModeOnRun(XcScheme.FrameCaptureMode.Metal); xcscheme.AddArgumentPassedOnLaunch("--myarg = 1");
xcscheme.WriteToFile(schemePath); #endif
XcScheme | 创建一个新的 XcScheme 类实例。 |
AddArgumentPassedOnLaunch | 添加启动时传递的命令行参数。 |
GetBuildConfiguration | 返回用于运行的构建配置。 |
ReadFromFile | 从给定路径标识的文件中读取方案。 |
ReadFromStream | 从给定的文本读取器中读取方案。 |
ReadFromString | 从给定的字符串中读取方案。 |
SetBuildConfiguration | 设置用于运行的构建配置。 |
SetDebugExecutable | 设置方案中的**调试可执行文件**切换。 |
SetFrameCaptureModeOnRun | 设置是否应启用帧捕获。 |
SetMetalValidationOnRun | 设置方案中的**Metal API 验证**选项。 |
WriteToFile | 将方案内容写入指定的文件。 |
WriteToStream | 将方案内容写入指定的文本写入器。 |
WriteToString | 将方案的内容写入字符串。 |
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