AssetBundle 变体。
当指定该属性时,该属性会转换为小写并附加到 assetBundleName 属性(就像文件扩展名一样),以构建完整的 AssetBundle 文件名。
AssetBundle 变体用于在 AssetBundle 中实现虚拟资产。具有相同 assetBundleName 属性的每个 AssetBundle 都会拥有等效 Object 的相同内部 ID。例如,一个变体可能包含高分辨率图片,而另一个变体可能包含匹配的低分辨率图片。其他 AssetBundle 可以引用这些图片并根据加载的版本解析为高分辨率或低分辨率等效版本。
各 AssetBundle 变体应具有匹配的资产列表才能正常运行。
其他资源:AssetImporter.assetBundleVariant。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.