go | 变换层次结构的根对象。创建角色时,此对象必须是最顶层游戏对象。 |
humanDescription | 角色的类人形描述。 |
Avatar 返回 Avatar,必须始终检查角色是否有效才能通过 Avatar.isValid 使用角色。
创建一个类人形角色。
该角色使用提供的 HumanDescription 对象创建,该对象指定肌肉空间范围限制和诸如手臂/腿部扭曲和手臂/腿部伸展的重新定位参数。其他资源:HumanDescription。
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