如果缓存系统已准备好使用,则返回 true。
using System.Collections; using UnityEngine; using UnityEngine.Networking;
public class Example : MonoBehaviour { IEnumerator IsCachingReadyExample(string uri) { //Using this conditional says we want to wait for our Caching system to be ready before trying to download bundles while (!Caching.ready) { yield return null; } //Download the bundle UnityWebRequest request = UnityWebRequestAssetBundle.GetAssetBundle(uri); yield return request.SendWebRequest(); AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(request);
//Do something with the AssetBundle...
//Unload the AssetBundle bundle.Unload(true); } }