assetBundleName | AssetBundle 名称。 |
hash | 需要保留的版本。 |
如果缓存清除成功,则返回 true。
从缓存中删除 AssetBundle 的所有缓存版本,但指定的版本除外。
如果缓存的 bundle 正在使用,则返回 false。
using UnityEngine;
public class Example : MonoBehaviour { void ClearOtherCachedVersionsExample(AssetBundle bundleToSave, string manifestBundlePath) { AssetBundle manifestBundle = AssetBundle.LoadFromFile(manifestBundlePath); AssetBundleManifest manifest = manifestBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
//This will clear all the cached version of this asset bundle except for this specific cached version bool success = Caching.ClearOtherCachedVersions(bundleToSave.name, manifest.GetAssetBundleHash(bundleToSave.name));
if (!success) { Debug.Log("Unable to clear the caches"); }
//Unload the AssetBundle manifestBundle.Unload(true); } }