当控制器在执行移动时与碰撞器发生碰撞时,将调用 OnControllerColliderHit。
这可用于在物体与角色发生碰撞时推动物体。
using UnityEngine;
public class Example : MonoBehaviour { // this script pushes all rigidbodies that the character touches float pushPower = 2.0f; void OnControllerColliderHit(ControllerColliderHit hit) { Rigidbody body = hit.collider.attachedRigidbody;
// no rigidbody if (body == null || body.isKinematic) { return; }
// We dont want to push objects below us if (hit.moveDirection.y < -0.3) { return; }
// Calculate push direction from move direction, // we only push objects to the sides never up and down Vector3 pushDir = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z);
// If you know how fast your character is trying to move, // then you can also multiply the push velocity by that.
// Apply the push body.velocity = pushDir * pushPower; } }