Mecanim 定义的所有人类骨骼类型的名称数组。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { string[] boneName = HumanTrait.BoneName; for (int i = 0; i < HumanTrait.BoneCount; ++i) { Debug.Log(boneName[i]); } } }