LensFlare.brightness

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public float brightness;

描述

耀斑的强度。

这控制着耀斑元素的大小和亮度。

其他资源:镜头光晕组件耀斑资产

using UnityEngine;

public class Example : MonoBehaviour { // Increments the strenght of the Lensflare lf when the Transform tr // gets closer to the Lens flare

public LensFlare lf; public Transform tr;

void Update() { lf.brightness = 1 / Vector3.Distance(lf.transform.position, tr.position); } }

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