特定于过滤器的附加信息。
您可以随时在过滤器上添加或删除任何附加信息。该信息不会被 QueryEngine 使用,也不会以任何方式影响过滤。用于提供一种方式来存储与过滤器相关的相关信息,以便您稍后获取。
using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEditor.Search; using UnityEngine; static class Example_IQueryEngineFilter_AddMetaInfo { static List<MyObjectType> s_Data; static QueryEngine<MyObjectType> SetupQueryEngine() { // Set up the query engine var queryEngine = new QueryEngine<MyObjectType>(); // Add a filter for MyObjectType.id that supports all operators queryEngine.AddFilter("id", myObj => myObj.id); // Add a description to the filter var descriptionKey = "desc"; var descriptionValue = "This filters the objects based on their id."; var exampleKey = "example"; var exampleValue = "id>10 or id=2"; queryEngine.TryGetFilter("id", out var filter); filter.AddOrUpdateMetaInfo(descriptionKey, descriptionValue) .AddOrUpdateMetaInfo(exampleKey, exampleValue); return queryEngine; } [MenuItem("Examples/IQueryEngineFilter/AddMetaInfo")] public static void RunExample() { var queryEngine = SetupQueryEngine(); var descriptionKey = "desc"; var allFilters = queryEngine.GetAllFilters(); var filtersWithDescription = allFilters.Where(f => f.metaInfo.ContainsKey(descriptionKey)); queryEngine.TryGetFilter("id", out var filter); Debug.Assert(filter != null, "Filter \"id\" should not be null."); Debug.Assert(filtersWithDescription.Contains(filter), "Filter \"id\" should have a description."); // For the sake of the documentation, redefine a new description key. var descriptionMetaInfoKey = "desc"; filter.RemoveMetaInfo(descriptionMetaInfoKey); filtersWithDescription = allFilters.Where(f => f.metaInfo.ContainsKey(descriptionMetaInfoKey)); Debug.Assert(!filtersWithDescription.Contains(filter), "Filter \"id\" should not have a description."); filter.ClearMetaInfo(); var filtersWithMetaInfo = queryEngine.GetAllFilters().Where(f => f.metaInfo.Count > 0); Debug.Assert(!filtersWithMetaInfo.Contains(filter), "Filter \"id\" should not have any meta info."); } /// <summary> /// Custom type. This is the type of objects that will be searched by the QueryEngine. /// </summary> class MyObjectType { public int id { get; set; } public string name { get; set; } public Vector2 position { get; set; } public bool active { get; set; } public MyObjectType() { id = 0; name = ""; position = Vector2.zero; active = false; } public override string ToString() { return $"({id}, {name}, ({position.x}, {position.y}), {active})"; } } }