要渲染的精灵。
SpriteRenderer 组件将渲染所分配的 Sprite.sprite 精灵。可以通过在 sprite 变量中指定不同的精灵来更改渲染的精灵。
// Example that loads sprites from a texture in the Resources folder // and allows them to be chosen by the selection button.
using UnityEngine;
public class ExampleClass : MonoBehaviour { private string spriteNames = "part_explosion"; private Rect buttonPos; private int spriteVersion = 0; private SpriteRenderer spriteR; private Sprite[] sprites;
void Start() { buttonPos = new Rect(10.0f, 10.0f, 150.0f, 50.0f); spriteR = gameObject.GetComponent<SpriteRenderer>(); sprites = Resources.LoadAll<Sprite>(spriteNames); }
void OnGUI() { if (GUI.Button(buttonPos, "Choose next sprite")) { spriteVersion += 1; if (spriteVersion > 3) spriteVersion = 0; spriteR.sprite = sprites[spriteVersion]; } } }