使用 **天空盒** 材质和 **着色器** 为您的 场景场景包含您的游戏的环境和菜单。将每个唯一的场景文件视为一个独特的关卡。在每个场景中,您放置环境、障碍物和装饰,本质上是分段设计和构建您的游戏。 更多信息
查看 词汇表 添加天空到背景。
页面 | 描述 |
---|---|
天空简介 | 了解天空盒材质,以及天空解决方案的选择取决于您的项目使用的是哪个 渲染管线一系列操作,将场景的内容显示在屏幕上。Unity 允许您从预构建的渲染管线中选择,或者编写您自己的。 更多信息 查看 词汇表。 |
创建天空盒 | 创建天空盒材质,并为所有相机或特定 相机创建一个组件,用于在场景中创建特定视点的图像。输出要么绘制到屏幕上,要么作为纹理捕获。 更多信息 查看 词汇表 绘制天空。 |
使用天空盒着色器配置天空盒 | 使用具有不同属性集和天空生成技术的着色器。 |
天空盒着色器材质检查器窗口参考 | 探索天空盒着色器材质 检查器Unity 窗口,用于显示有关当前选定游戏对象、资源或项目设置的信息,允许您检查和编辑值。 更多信息 查看 词汇表 窗口的属性。 |
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