ShaderLab 包含许多“固定功能风格”的命令,允许您编写着色器在 GPU 上运行的程序。 更多信息
参见 术语表,而无需使用任何 HLSL 代码。
注意:这些命令是遗留的,仅出于向后兼容性而记录。如果您的着色器对象Shader 类的实例,着色器对象是着色器程序和 GPU 指令以及告诉 Unity 如何使用它们的信息的容器。将它们与材质一起使用以确定场景的外观。 更多信息
参见 术语表源文件包含 HLSL 代码,Unity 将完全忽略这些命令。如果您的着色器源文件不包含 HLSL 代码,则 Unity 会在导入时将这些命令编译成常规的着色器程序。
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