有多种方法可以将多个精灵2D 图形对象。如果您习惯于使用 3D,则精灵本质上只是标准纹理,但有一些特殊的技巧可以组合和管理精灵纹理,以便在开发过程中提高效率和便利性。更多信息
参见 术语表组合到单个纹理图集中。
主题 | 描述 |
---|---|
启用或禁用精灵图集默认打包行为 | 设置 Unity 在编辑器中如何使用精灵图集一个实用程序,将多个精灵纹理紧密地打包到一个称为图集的单个纹理中。更多信息 参见 术语表。 |
精灵打包模式参考 | 禁用打包、仅打包构建、始终在运行时打包等。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.