移除附加到资源的所有标签。
using UnityEngine; using UnityEditor; public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Clear Labels")] static void ClearAssetLabels() { for (var i = 0; i < 10; i++) { var prefabPath = $"Assets/Prefabs/Litter/Litter{i}.prefab"; var asset = AssetDatabase.LoadMainAssetAtPath(prefabPath); AssetDatabase.ClearLabels(asset); } } }