value | 标题描述。 |
注册自定义回调以指定 Unity 编辑器标题的生成方式。当加载新场景、Unity 启动或调用 EditorApplication.UpdateMainWindowTitle 时,Unity 会触发此回调。
using UnityEditor; using UnityEngine; public class WindowTitleExample { private static void CustomTitleBar(ApplicationTitleDescriptor desc) { desc.title = $"My Editor Custom Title version: {Random.value}"; } [MenuItem("Test/Setup custom title bar")] static void Setup() { EditorApplication.updateMainWindowTitle -= CustomTitleBar; // This callback will be triggered when a new scene is loaded or when Unity starts. EditorApplication.updateMainWindowTitle += CustomTitleBar; EditorApplication.UpdateMainWindowTitle(); } }