windowType | 窗口的类型。必须从 EditorWindow 派生。 |
bool 如果存在与指定类型匹配的打开的 EditorWindow,则返回 true。否则返回 false。
检查编辑器窗口是否打开。
using UnityEngine; using UnityEditor; using UnityEngine.UIElements; public class HasOpenInstancesExample : EditorWindow { [MenuItem("Examples/Has Open Instances")] static void Init() { var window = EditorWindow.GetWindow<HasOpenInstancesExample>(); window.Show(); } [MenuItem("Examples/Close Open Instances")] static void Close() { // Check if any window of type HasOpenInstancesExample is open. if (EditorWindow.HasOpenInstances<HasOpenInstancesExample>()) { var window = EditorWindow.GetWindow(typeof(HasOpenInstancesExample)); window.Close(); } } void CreateGUI() { var label = new Label("Hello, World!"); rootVisualElement.Add(label); } }