当用户点击“创建”按钮时,将调用此方法。
在此处执行任何最终的创建/修改操作。调用 OnCreateWizard 后,向导会自动关闭。
其他资源:ScriptableWizard.DisplayWizard
用于选择特定“类型”的 GameObjects 的 ScriptableWizard 窗口。
// Editor Script that lets you "Select" all the GameObjects that have a certain Component.
using UnityEngine; using UnityEditor; using System.Collections;
public class ScriptableWizardOnWizardCreate : ScriptableWizard { [MenuItem("Example/OnWizardCreate example")] public static void SelectAllOfTypeMenuIem() { ScriptableWizard.DisplayWizard( "Select objects of type ...", typeof(ScriptableWizardOnWizardCreate), "Select"); }
void OnWizardCreate() { Object[] objs = FindObjectsOfType(typeof(GameObject)); ArrayList selectionBuilder = new ArrayList(); foreach (GameObject go in objs) { if (go.GetComponent<Camera>()) selectionBuilder.Add(go); } Selection.objects = selectionBuilder.ToArray(typeof(GameObject)) as GameObject[]; } }