布尔值。指明当查询为空时是否应返回原始有效负载。
如果设置为 true,则会在查询为空时返回原始有效负载。如果设置为 false,则返回一个空数组。
using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEditor.Search; using UnityEngine; static class Example_ParsedQuery_returnPayloadIfEmpty { static List<MyObjectType> s_Data; [MenuItem("Examples/ParsedQuery/returnPayloadIfEmpty")] public static void RunExample() { // Set up the query engine var queryEngine = new QueryEngine<MyObjectType>(); queryEngine.AddFilter("id", myObj => myObj.id); queryEngine.SetSearchDataCallback(myObj => new[] { myObj.id.ToString(), myObj.name }); s_Data = new List<MyObjectType>() { new MyObjectType { id = 0, name = "Test 1", position = new Vector2(0, 0), active = false }, new MyObjectType { id = 1, name = "Test 2", position = new Vector2(0, 1), active = true } }; // When setting "returnPayloadIfEmpty" to true, empty queries // will return the same data set that was passed as input. Otherwise, // it will return an empty set. var query = queryEngine.ParseQuery(""); var filteredData = query.Apply(s_Data).ToList(); Debug.Assert(filteredData.Count == s_Data.Count, "Filtered data should have the same number of items as the input to the query."); for (var i = 0; i < filteredData.Count; ++i) { Debug.Assert(filteredData[i] == s_Data[i], $"Filtered data at index {i} should be the same as the input."); } } class MyObjectType { public int id { get; set; } public string name { get; set; } = string.Empty; public Vector2 position { get; set; } = Vector2.zero; public bool active { get; set; } public override string ToString() { return $"({id}, {name}, ({position.x}, {position.y}), {active})"; } } }