AssetPostprocessor.OnPreprocessAnimation()

描述

将此函数添加到子类中,以便在从模型(.fbx、.mb 文件等)导入动画之前获得通知。

这允许您通过代码控制导入设置。

using UnityEngine;
using UnityEditor;

public class Example : AssetPostprocessor { void OnPreprocessAnimation() { ModelImporter modelImporter = assetImporter as ModelImporter; modelImporter.clipAnimations = modelImporter.defaultClipAnimations; } }

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