当行为禁用时,将调用此函数。
当对象被销毁时也会调用此函数,可用于任何清理代码。当脚本在编译完成后重新加载时,将调用 OnDisable,然后在脚本加载后调用 OnEnable。
// Implement OnDisable and OnEnable script functions. // These functions will be called when the attached GameObject // is toggled. // This example also supports the Editor. The Update function // will be called, for example, when the position of the // GameObject is changed.
using UnityEngine;
[ExecuteInEditMode] public class PrintOnOff : MonoBehaviour { void OnDisable() { Debug.Log("PrintOnDisable: script was disabled"); }
void OnEnable() { Debug.Log("PrintOnEnable: script was enabled"); }
void Update() { #if UNITY_EDITOR Debug.Log("Editor causes this Update"); #endif } }