当对象被启用并处于活动状态时,将调用此函数。
由于此函数在对象启用时执行,因此它将在每次进入播放模式(对象启用)时执行。
// Implement OnDisable and OnEnable script functions. // These functions will be called when the attached GameObject // is enabled. // This example also supports the Editor. The Update function // will be called, for example, when the position of the // GameObject is changed.
using UnityEngine;
[ExecuteInEditMode] public class PrintOnOff : MonoBehaviour { void OnDisable() { Debug.Log("PrintOnDisable: script was disabled"); }
void OnEnable() { Debug.Log("PrintOnEnable: script was enabled"); }
void Update() { #if UNITY_EDITOR Debug.Log("Editor causes this Update"); #endif } }