shapeIndex | 存储在 PhysicsShapeGroup2D 中的形状的索引。形状索引为 0 基,形状组中的形状数量由 shapeCount 指定。 |
vertexIndex | 存储在 PhysicsShapeGroup2D 中的形状顶点的索引。顶点索引为 0 基,形状中的顶点数量由 PhysicsShape2D.vertexCount 指定。 |
vertex | 将形状顶点设置为的值。 |
设置形状的单个顶点。
注意:访问多个顶点时,执行以下操作之一更有效
其他资源: GetShapeVertex。
using UnityEngine; using UnityEngine.Assertions;
public class Example : MonoBehaviour { void Start() { // Create a shape group. var shapeGroup = new PhysicsShapeGroup2D();
// Add a Capsule to the shape group. var shapeIndex = shapeGroup.AddCapsule ( vertex0: Vector2.down, vertex1: Vector2.up, radius: 0.5f );
// Fetch the shape vertices from the shape group. var vertex0 = shapeGroup.GetShapeVertex(shapeIndex, vertexIndex: 0); var vertex1 = shapeGroup.GetShapeVertex(shapeIndex, vertexIndex: 1);
// Validate the Capsule vertices. Assert.AreEqual(Vector2.down, vertex0); Assert.AreEqual(Vector2.up, vertex1);
// Set the shape vertices in the shape group. shapeGroup.SetShapeVertex(shapeIndex, vertexIndex: 0, vertex: Vector2.left); shapeGroup.SetShapeVertex(shapeIndex, vertexIndex: 1, vertex: Vector2.right);
// Fetch the shape vertices from the shape group. vertex0 = shapeGroup.GetShapeVertex(shapeIndex, vertexIndex: 0); vertex1 = shapeGroup.GetShapeVertex(shapeIndex, vertexIndex: 1);
// Validate the Capsule vertices. Assert.AreEqual(Vector2.left, vertex0); Assert.AreEqual(Vector2.right, vertex1); } }