版本:Unity 6(6000.0)
语言英语
  • C#

SearchService.EnumerateDatabases

提出更改建议

成功!

感谢您帮助我们提高 Unity 文档的质量。尽管我们无法接受所有提交,但我们确实会阅读用户的每条建议,并在适用情况下进行更新。

关闭

提交失败

由于某些原因,您的建议更改无法提交。请在几分钟后重试。感谢您花时间帮助我们提升 Unity 文档的质量。

关闭

取消

声明

public static IEnumerable<ISearchDatabase> EnumerateDatabases();

返回

IEnumerable<ISearchDatabase>搜索数据库接口。

说明

枚举搜索数据库。

大多数搜索数据库都是资产和场景索引。

static string EnsureDecalPropertyIndexing()
{
    var materialDb = SearchService.EnumerateDatabases().FirstOrDefault(IsIndexingMaterialProperties);
    if (materialDb != null)
        return materialDb.name;

    if (!EditorUtility.DisplayDialog("Create decal material index",
        "Your project does not contain an index with decal material properties." +
        "\n\n" +
        "Do you want to create one now?", "Yes", "No"))
        return null;

    var dbName = "Decals";
    SearchService.CreateIndex(dbName,
        IndexingOptions.Properties | IndexingOptions.Dependencies |
        IndexingOptions.Types | IndexingOptions.Keep,
        roots: null,
        includes: new string[] { ".mat" },
        excludes: null,
        (name, path, finished) =>
        {
            Debug.Log($"Material index {name} created at {path}");
            finished();
        });
    return dbName;
}

static bool IsIndexingMaterialProperties(ISearchDatabase db)
{
    if (string.Equals(db.name, "Materials", StringComparison.OrdinalIgnoreCase))
        return true;
    return (db.indexingOptions & IndexingOptions.Properties) == IndexingOptions.Properties
        && (db.includePatterns.Count == 0 || db.includePatterns.Contains(".mat"));
}