使用和配置胶囊碰撞器用于处理对象物理碰撞的不可见形状。碰撞器不需要与对象的网格完全相同形状 - 粗略的近似值通常更有效,并且在游戏玩法中无法区分。 更多信息
参见 术语表 2D 的技巧和资源。
页面 | 描述 |
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胶囊碰撞器 2D 组件参考 | 请参考胶囊碰撞器一种胶囊形状的碰撞器组件,用于处理诸如桶和角色肢体等游戏对象的碰撞。 更多信息 参见 术语表 2D 组件属性,以创建具有圆形端部的圆柱形碰撞当物理引擎检测到两个游戏对象的碰撞器发生接触或重叠时,就会发生碰撞,前提是至少有一个具有刚体组件并且处于运动状态。 更多信息 参见 术语表区域。 |
配置胶囊碰撞器 2D | 配置胶囊碰撞器 2D 以使其正常工作。 |
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