所有渲染管线中线性颜色空间和伽马颜色空间的资源和技巧。
页面 | 描述 |
---|---|
Unity 中的颜色空间 | 了解颜色空间及其对数字渲染的影响。 |
线性颜色空间和伽马颜色空间之间的差异 | 了解照明如何根据颜色空间而有所不同。 |
伽马颜色空间 | 了解 Unity 中的伽马颜色空间。 |
线性颜色空间 | 使用线性颜色空间的技术和资源。 |
设置项目的颜色空间 | 选择项目用于渲染的颜色空间。 |
禁用纹理的 sRGB 采样 | 禁用 sRGB 采样以准确导入具有其原始颜色空间的纹理。 |
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