使用 Texture3D
API 通过脚本创建 3D 纹理。
例如
// Set the texture parameters
int size = 32;
TextureFormat format = TextureFormat.RGBA32;
bool mipChain = false;
// Create a 3D texture with a width, height and depth of 32 pixels
Texture3D texture = new Texture3D(size, size, size, format, mipChain);
以下示例创建 Texture3D
类的实例,用颜色数据填充它,然后将其保存到您的项目中,作为序列化资产文件。
using UnityEditor;
using UnityEngine;
public class ExampleEditorScript : MonoBehaviour
{
[MenuItem("CreateExamples/3DTexture")]
static void CreateTexture3D()
{
// Set the texture parameters
int size = 32;
TextureFormat format = TextureFormat.RGBA32;
TextureWrapMode wrapMode = TextureWrapMode.Clamp;
// Create the texture and apply the parameters
Texture3D texture = new Texture3D(size, size, size, format, false);
texture.wrapMode = wrapMode;
// Create a 3-dimensional array to store color data
Color[] colors = new Color[size * size * size];
// Populate the array so that the x, y, and z values of the texture map to red, blue, and green colors
float inverseResolution = 1.0f / (size - 1.0f);
for (int z = 0; z < size; z++)
{
int zOffset = z * size * size;
for (int y = 0; y < size; y++)
{
int yOffset = y * size;
for (int x = 0; x < size; x++)
{
colors[x + yOffset + zOffset] = new Color(x * inverseResolution,
y * inverseResolution, z * inverseResolution, 1.0f);
}
}
}
// Copy the color values to the texture
texture.SetPixels(colors);
// Apply the changes to the texture and upload the updated texture to the GPU
texture.Apply();
// Save the texture to your Unity Project
AssetDatabase.CreateAsset(texture, "Assets/Example3DTexture.asset");
}
}