可脚本化渲染功能是您可以添加到渲染器中的组件,以更改 URP 渲染项目的方式。
页面 | 描述 |
---|---|
可脚本化渲染功能简介 | 什么是可脚本化渲染功能,以及可脚本化渲染功能与可脚本化渲染通道之间的关系。 |
创建可脚本化渲染功能 | 创建可脚本化渲染功能,将其添加到通用渲染器,并加入渲染通道。 |
将可脚本化渲染功能应用于特定相机类型 | 控制可脚本化渲染功能的影响应用于哪些相机在场景中创建特定视点的图像的组件。输出要么绘制到屏幕上,要么捕获为纹理。更多信息 参见术语表。 |
完整可脚本化渲染功能示例 | 一个完整可脚本化渲染功能的示例,其中包含一个创建模糊效果的可脚本化渲染通道。 |
可脚本化渲染功能 API 参考 | 可脚本化渲染功能类的 API 参考。 |
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