AndroidJavaRunnable 是 Unity 对 java.lang.Runnable 对象的表示。
请注意,这是一个委托。因此,每次将其作为参数传递给 Java 时,都会创建一个新的 java.lang.reflect.Proxy 对象。这意味着将 AndroidJavaRunnable 类型的变量多次传递给 Java 会导致每次都会创建一个新的 Java 对象,并且具有不同的哈希码值。这也意味着在作为 AndroidJavaRunnable 变量的表示而创建的 Java 对象上调用 equals()
始终返回 false,即使与自身进行比较也是如此。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { // Pass execution context over to the Java UI thread. void Start() { AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); activity.Call("runOnUiThread", new AndroidJavaRunnable(runOnUiThread)); }
void runOnUiThread() { Debug.Log("I'm running on the Java UI thread!"); } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.