BuildReport 类的扩展,用于跟踪构建中哪些场景引用了构建中的特定资源。
构建过程中,在构建期间使用 BuildOptions.DetailedBuildReport 时会生成此信息。
列表 | 一个 ScenesUsingAsset 数组,包含有关构建中包含的资源的信息。 |
GetInstanceID | 获取对象的实例 ID。 |
ToString | 返回对象的名称。 |
Destroy | 移除一个游戏对象、组件或资源。 |
DestroyImmediate | 立即销毁对象 obj。强烈建议您使用 Destroy 代替。 |
DontDestroyOnLoad | 加载新场景时不要销毁目标对象。 |
FindAnyObjectByType | 检索类型为 type 的任何活动加载的对象。 |
FindFirstObjectByType | 检索类型为 type 的第一个活动加载的对象。 |
FindObjectsByType | 检索类型为 type 的所有加载对象的列表。 |
Instantiate | 克隆对象 original 并返回克隆。 |
InstantiateAsync | 捕获原始对象(必须与某个游戏对象相关)的快照,并返回 AsyncInstantiateOperation。 |
布尔值 | 对象是否存在? |
operator != | 比较两个对象是否引用不同的对象。 |
operator == | 比较两个对象引用,查看它们是否引用同一个对象。 |
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